Hi, my Unreal Editor crashes at regular interval (5 - 10 minutes), with any projects. Simply I’m working on my level, pressing save, or Play in the editor, or open a blueprint…and regularly the Editor Crashes with this same message:
SEGV_MAPERR at 0x0
FThreadStats::FThreadStats() Address = 0x1005ea1a1 (filename not found) [in UE4Editor-Core.dylib]
FThreadStatsPool::GetFromPool() Address = 0x1005e9e4d (filename not found) [in UE4Editor-Core.dylib]
___ZN13FMetalSurface6UnlockEjj_block_invoke.1100 Address = 0x137462c45 (filename not found) [in UE4Editor-MetalRHI.dylib]
_doMTLDispatch Address = 0x7fffc4a16fba (filename not found) [in Metal]
-[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffc4a18041 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffc49e3e21 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fffc4a1c156 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback Address = 0x7fffcff368cc (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage Address = 0x7fffc3217b78 (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch Address = 0x7fffc3217bf7 (filename not found) [in IOKit]
dispatch_mig_server Address = 0x7fffd67e7600 (filename not found) [in libdispatch.dylib]
_dispatch_client_callout Address = 0x7fffd67d90b8 (filename not found) [in libdispatch.dylib]
_dispatch_continuation_pop Address = 0x7fffd67eeb5b (filename not found) [in libdispatch.dylib]
_dispatch_source_latch_and_call Address = 0x7fffd67e4a6a (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke Address = 0x7fffd67db8f6 (filename not found) [in libdispatch.dylib]
_dispatch_queue_serial_drain Address = 0x7fffd67ef920 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fffd67e1cd9 (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain_deferred_item Address = 0x7fffd67f0391 (filename not found) [in libdispatch.dylib]
_dispatch_kevent_worker_thread Address = 0x7fffd67f31b0 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fffd6a265eb (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fffd6a261ed (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x700016309b60 (filename not found) [in ???]
My Mac info:
MacBook Pro (Retina, 15-inch, Late 2013)
OS 10.12.3 (16D32)
2,3 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB Intel Iris Pro 1536 MB
I Hope anyone can help me. Unfortunately I’m not a programmer, so really I don’t know what the message error means.
Thanks