Unreal 4.14 crash on Mac Osx

Hi, my Unreal Editor crashes at regular interval (5 - 10 minutes), with any projects. Simply I’m working on my level, pressing save, or Play in the editor, or open a blueprint…and regularly the Editor Crashes with this same message:

SEGV_MAPERR at 0x0

FThreadStats::FThreadStats() Address = 0x1005ea1a1 (filename not found) [in UE4Editor-Core.dylib]
FThreadStatsPool::GetFromPool() Address = 0x1005e9e4d (filename not found) [in UE4Editor-Core.dylib]
___ZN13FMetalSurface6UnlockEjj_block_invoke.1100 Address = 0x137462c45 (filename not found) [in UE4Editor-MetalRHI.dylib]
_doMTLDispatch Address = 0x7fffc4a16fba (filename not found) [in Metal]
-[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffc4a18041 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffc49e3e21 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fffc4a1c156 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback Address = 0x7fffcff368cc (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage Address = 0x7fffc3217b78 (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch Address = 0x7fffc3217bf7 (filename not found) [in IOKit]
dispatch_mig_server Address = 0x7fffd67e7600 (filename not found) [in libdispatch.dylib]
_dispatch_client_callout Address = 0x7fffd67d90b8 (filename not found) [in libdispatch.dylib]
_dispatch_continuation_pop Address = 0x7fffd67eeb5b (filename not found) [in libdispatch.dylib]
_dispatch_source_latch_and_call Address = 0x7fffd67e4a6a (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke Address = 0x7fffd67db8f6 (filename not found) [in libdispatch.dylib]
_dispatch_queue_serial_drain Address = 0x7fffd67ef920 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fffd67e1cd9 (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain_deferred_item Address = 0x7fffd67f0391 (filename not found) [in libdispatch.dylib]
_dispatch_kevent_worker_thread Address = 0x7fffd67f31b0 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fffd6a265eb (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fffd6a261ed (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x700016309b60 (filename not found) [in ???]

My Mac info:
MacBook Pro (Retina, 15-inch, Late 2013)
OS 10.12.3 (16D32)
2,3 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB Intel Iris Pro 1536 MB

I Hope anyone can help me. Unfortunately I’m not a programmer, so really I don’t know what the message error means.

Thanks

Try to remove folders /Users/Shared/UnrealEngine/4.*
Its different versions of editor.

I also recommend delete folder /Users/[YOUR USERNAME]/Library/Application Support/Epic
Be care - “Library” folder is hidden in macos by default.

And after try to clean reinstall UE from Launcher.

Hi AlessioSbarzella,

This specific crash has been reported fixed for UE4.14.3. Our crash reporter data shows you are experiencing this in version UE4.14.1. Please update to the latest version and, if you are still experiencing a crash, be sure to hit Submit on the Crash Reporter window (as you have been) in order for us to determine if this issue needs to be reopened.

Thanks,

.

Hello,
I upgraded to the new version and the problem seems to have disappeared. Thank you and for your suggestions.
I wish you a good week.

hello
I am using 4.14.3 and mac osx and this problem is still happening. However i am getting different error message: in the pdf bellow

link text

Thank you

Hi WaveStudio:

This issue has been reported and you can follow the status here: UE-41095

.

139572-captura+de+tela+2017-05-28+às+17.49.08.png

pq isso?