How Do I fix ThirdPerson FPV Movement Glitch?

I started making a FPS shooter game with a Third person Character BP but my Character was doing some weird spastic movement when I would Walk forward, backwards, left or right. (This is how its supposed to look)

(This is How it Actually Looks)

I will also find a way to include a video on the full movement and which parts are glitching out. I checked my BP, Animations, and I had found nothing wrong. Please Respond ASAP. Thanks in Advance.

Here is the Video Link

i can’t identify what exactly is happening in your game by the SS and “This video is not available sorry sad youtube face
but i have a guess, maybe it’s caused because some components are colliding, once my character’s skeletal mesh and my gun were colliding and the movement was weird, make sure they’re not blocking eachother.

Hi Veecher, The YouTube Video Link has been fixed to Public and that wasn’t the case. The movement was still weird and I tried Disabling Collision with both Character and Weapon Mesh. Additional Info I’m using a Mixamo Character from after they removed the ability to export for UE4. If you can take a look at the video. Thanks

SOLVED! Finally, after hours and hours of looking over multiple projects and Videos, I figured it out! What I had done was mess with the character rotation rate seen below.

And set it all the way to Zero, then I messed With Layered Blending and I checked Mesh Space Rotation