[Feature Request] Promote to parameter

In a Blueprint function, right clicking on an input node gives to option to promote it to a parameter, adding a pin in the inputs and connecting the wires automatically.

You’re talking about Shader Editor not about Blueprints right?

Sorry for the lack of clarity, but I am referring to Blueprints.

Hmm. I’m only aware about Shader Parameters. Blueprints have Variables. An You already can promote to Variables.

Yes, to variables or local variables, if you are in a function. Like local variables, you have parameters instead of a function, so it would add an input node into the function for later.