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Can i use simulate physics with flipbook?

Can't check simulate physics on my paperflipbook. Is it possible?I need it for generating hit event. alt text

Product Version: UE 4.14
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asked Jan 29 '17 at 09:19 PM in Blueprint Scripting

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avatar image Tatev May 16 '17 at 07:01 AM

I have the same problem here. In the same actor I have two PaperFlipbook components that both use the same Source Flipbook and have the same collision preset. For one Simulate Physics is active, for the other - no. WHYYYY?

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Click the flipbook, on the details panels in the right side you will see "collision source" option. From there you need to define a collision source. after it will work. Hope this will help!

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answered Dec 11 '17 at 10:41 PM

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avatar image PurrPaw Feb 23 '19 at 12:16 PM

I just registered to thank you! You saved my butt

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