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Blend two textures

I am trying to darken the red part as the players health decreases with a parameter. I am having trouble darkening just the red part of the texture. I have tried multiple blend modes and Lerps. So any ideas how to just darken the red part of the circle, without affecting the other parts? alt text alt text

Product Version: UE 4.14
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image.jpg (245.3 kB)
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asked Jan 29 '17 at 09:27 PM in Blueprint Scripting

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hojhak
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avatar image hojhak Jan 30 '17 at 04:22 PM

I sort of figured out the blending, by using a vector parameter instead of a scalar. Now the issue I am having is making it actually change as the player fires alt text alt text

material_graph.jpg (294.0 kB)
player_graph.jpg (277.3 kB)
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