Standalone is broken - different results vs PIE

Hello.

When i play game in PIE, everything seems to be correct, however when i try to play game in Standalone, there are some bugs.

  1. i can’t see some basic UE4 skel. meshes (strange is that only in few actors)

  2. mesh of some skeletal meshes is rotated wrongly

Strange is when i try to change this robot mesh to another robot, its rotated correctly… Where might be the problem? I dont rotating mesh anywhere nor hiding… Picture shows everything:

Hello Name368,

Can you give some context on this assets that are having this issue? What kind of blueprints are these assets? Are their skeletal meshes being set at runtime or in the construction script? Is the robot being rotated by anything in the blueprint that could be causing this? Have you tried packaging the game to see if it works in that case?

Hello,
These BPs are characters. Skeletal mesh is set as default mesh, no runtime or CS settings. Robots arent rotated by anything, only camera rotating whole character (use controller rotation…) but not mesh. I wanted to package game however its 7GB sized so i gave it up after 1 hour when i read somewhere that one guy packaging 500mb project 45 mins… so this can took whole day… i can send you these robot assets if you want…

Can you try reproducing this issue in a clean project? I would also suggest trying the “Cook Content for Windows” option under the File menu in the editor. This could be an issue with the content not being loaded correctly which may be remedied by that.

As far as the packaging times, I would suggest making sure that there are no unnecessary assets in your maps and then navigating to Edit > Project Settings > Packaging > List of maps to include in a packaged build (the settings need to be expanded at the bottom to see this). Add elements to this equal to how many of your maps you would like to include in your packaged game and then fill the maps in there. This should cut down on any unused assets that may be in your project.

oh god this is crazy…

i " solved " this…

  1. Black disappeared mesh - strange is that when i ctrl+c ctrl+v that actor, it worked, he was not hidden anymore in standalone play…

  2. Wrongly rotated robot in standalone - now i “solved” it with rotating back mesh to 0°, i launched standalone and it was rotated as in pie, so i rotated him back to desired rotation (-90°) and magically now its rotated correctly in both, pie and standalone…

so what was bad? something like cache in pie? now it will be very hard to reproduce this bug again but i want to help to repair this (engine bug?) so if you want any informations or assets from me, feel free to ask me.

I think you’re right, probably not loaded contend, so you can make this as resolved :slight_smile: