Alembic cache animation not working in Sequencer
I exported an Alembic file out of 3D Max. Imported fine in Unreal, it plays beautifully when I hit simulate.
I need to have this animation rendered through a Sequencer composition, but once I add the actor to Sequencer, I can't find a way to enable the animation, I can't scrub through it on the timeline. When I hit play, the animated actor stays still.
Please, can anybody help? I have a tight deadline and no idea how to solve it.
asked Jan 29 '17 at 11:29 PM in Using UE4
Scrubbing with alembic cache geometry doesn't work with sequencer at the moment. You can, however, add a keyframe to start the cache running. Here's what it would look like:
answered Jan 30 '17 at 02:42 PM
You can now load Alembic cache files as "Skelaton" (and define frame range, etc) which in turn creates an actor and an animation file. With the Sequencer, you can load the actor, then load the animation track - and now with this you can retime and edit the alembic animation cache.
answered Dec 14 '17 at 10:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here