Crash upon adding blendable weight to sequencer

I’m adding a material instance to the post-process blendable array. It works fine- the effect is on screen. With a level sequence open and auto-keying on, I adjust blendable weight, expecting a track to add to sequencer, as it does with other parameters in the post-process volume. It works after the second attempt, a weight track is created within the post-process volume track in sequencer. Upon attempting to change the value, Unreal crashes.

My current workaround is a MPC + custom event in the level blueprint + sequencer.

Hi hynzla,

I’m having trouble reproducing this. Could you send me an example project? It could very well be a combination of the material itself and keying in sequencer.

You can PM me a download link on the forums if it’s something private.

Hi hynzla,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.