Ideally, it should be possible to select multiple actors in the scene which each have ProceduralMeshComponents and do a conversion to a static mesh. You can already do this for multiple actors with SkeletalMesh, and you can use Merge Actors for multiple actors using SplineMeshComponent. So it seems reasonable to get the same working for ProceduralMesh.
The only way I know of to convert procedural meshes to static meshes is by selecting one procedural component at a time in the ‘details’ view of a scene actor and finding the ‘Create StaticMesh’ button. (See this question for more info: [https://answers.unrealengine.com/questions/495119/cant-convert-procedural-mesh-to-static-mesh.html][1] )
Thanks for your time
[1]: https://answers.unrealengine.com/questions/495119/cant-convert-procedural-mesh-to-static-mesh.html