How can I make tiles faster in the World Browser?

My tiles are 500m² with a streaming distance of 5km and I need to create at least 1500km². It is going to take ages creating these tiles.

Always right clicking on a tile, pressing Add Adjacent Landscape Level, selecting a direction and then saving the tile.

Isn’t there maybe a faster way to create this raw world? I tried c&p’ing the files, but that creates bugs like http://i.imgur.com/KBNykb2.jpg or unable to load them and still takes a while.

Thanks for any tips or tricks.

Hi,

Sorry for a late answer.

There is an option in the World Browser (File->Import Tiled Landscape) that allows you to import tiled heightmap. Tiled heightmaps can be exported from a World Machine tool (not sure about others). Basically tiled heigtmap is a huge heightmap sub-divided to smaller tiles. So this option will automatically create all the landscape tiles in the World Browser. In 4.3 this importing will get better, and you will be able to import tiled weightmaps as well, along with some bug fixes.

When exporting tiled heighmaps from WM - resolution of each tile should match one of the resolution described here Creating Landscapes in Unreal Engine | Unreal Engine 5.1 Documentation

Also “Tiles share edge vertices” and “Flip Y-axis orientation” must be enabled.