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Headset goes through static meshes with collision

Hello Community! I face some serious problem. i am trying to block HDM (or my vr pawn at all) going through walls ( static meshes with collision). Does anyone know solution for this problem ? I, am using default vr pawn from template.,

Product Version: UE 4.14
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asked Jan 30 '17 at 09:11 AM in VR

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MosPetrov
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avatar image MosPetrov Feb 06 '17 at 08:14 AM

I guess i will bump up. Whatever collision presets i choose for both props and vr hands they still go through them.I saw alot of threads around and seems this is major problem for now.

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Are you aware of the fact that affecting the position of a user's camera at all can cause serious motion sickness?

I would recommend looking into how Call of the Starseed: The Gallery keeps players inside the map: they blur the user's vision instead which does not induce nausea.

I would assume that what you want to do is difficult to do by design because of the high risk of player nausea.

Edit: If you just want to block the hands from going through objects you will need to physically simulate them, which means making sure they have a physics asset, and then you'll need to drive them to the position and orientation you'd like them to be in using a physics constraint.

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answered Feb 22 '17 at 10:43 PM

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janimationd
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