Headset goes through static meshes with collision
Hello Community! I face some serious problem. i am trying to block HDM (or my vr pawn at all) going through walls ( static meshes with collision). Does anyone know solution for this problem ? I, am using default vr pawn from template.,
asked Jan 30 '17 at 09:11 AM in VR
Are you aware of the fact that affecting the position of a user's camera at all can cause serious motion sickness?
I would recommend looking into how Call of the Starseed: The Gallery keeps players inside the map: they blur the user's vision instead which does not induce nausea.
I would assume that what you want to do is difficult to do by design because of the high risk of player nausea.
Edit: If you just want to block the hands from going through objects you will need to physically simulate them, which means making sure they have a physics asset, and then you'll need to drive them to the position and orientation you'd like them to be in using a physics constraint.
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