Headset goes through static meshes with collision

Hello Community!
I face some serious problem. i am trying to block HDM (or my vr pawn at all) going through walls ( static meshes with collision). Does anyone know solution for this problem ? I, am using default vr pawn from template.,

I guess i will bump up. Whatever collision presets i choose for both props and vr hands they still go through them.I saw alot of threads around and seems this is major problem for now.

Are you aware of the fact that affecting the position of a user’s camera at all can cause serious motion sickness?

I would recommend looking into how Call of the Starseed: The Gallery keeps players inside the map: they blur the user’s vision instead which does not induce nausea.

I would assume that what you want to do is difficult to do by design because of the high risk of player nausea.

Edit: If you just want to block the hands from going through objects you will need to physically simulate them, which means making sure they have a physics asset, and then you’ll need to drive them to the position and orientation you’d like them to be in using a physics constraint.