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Use of a timer without event

Hello all.

I wish to have a timer starting at some event, but I do not need to link it to any other sub-event. I actually just need the timer to know how fast the player react after the main event start. Since the editor tell me that's something is wrong about it, it makes me wonder if there is a better way to do so.

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Product Version: UE 4.14
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asked Jan 30 '17 at 09:32 AM in Blueprint Scripting

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Theblacktiger
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1 answer: sort voted first

Try using Set Timer by Function and just make an empty function if you dont want an extra Event Node hanging around on your graph, cool.

On an alternative line of thinking you can use Get World Delta Seconds and check how much time has elapsed since you saved the value of Delta Seconds into a variable for checking.

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answered Jan 30 '17 at 09:56 AM

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MonsOlympus
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avatar image Theblacktiger Jan 30 '17 at 10:14 AM

I like that "Get World Delta Seconds" way to do ! Thanks!

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