How can I switch levels via BPs?
I'm building out a menu and char select system with BPs. I am doing all of the drawing via my one HUD BP and switching it based on a HUD state enum. I have all of it working. Also, I am displaying 3D models in Char Select so I have a char select map to display the models. When I run the game from the any other map besides the char select, all the logic gets messed up and I have char select HUD elements displaying over my in-game map etc.
I have two questions. 1) Is there a tutorial or example of level switching anywhere?
and 2) How can I switch levels when pressing play in the editor so that the game always starts up in the appropriate level even if I am in a different level at the time?
asked Jun 12 '14 at 03:38 PM in Blueprint Scripting
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