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[Closed] Media player set rate doesn't work, plus doesn't adhere to game time

When recording a movie, the media player doesn't adhere to the game fps. So the video plays is recorded in real time while the game, which is rendered at a low fps, is recorded slow. Which results in a game capture in which the media player video runs too quick.

To bypass this problem im trying to tie the play rate of the movie to the game time. Alas the set rate node doesn't seem to have any effect.(see my setup in the image)alt text I read that playing a movie is the same as setting the play rate to 1.0. Though if i just use the set rate node (to 0.1), the movie doesn't play at all. First playing the movie and then setting the rate results in a movie playing on normal speed.

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asked Jan 30 '17 at 11:29 AM in Bug Reports

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EstherZuidgeest
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The question has been closed Jan 30 '17 at 02:13 PM by gmpreussner for the following reason:

https://answers.unrealengine.com/questions/470269/is-media-framework-video-playback-tied-to-the-main.html


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answered Jan 30 '17 at 02:13 PM

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