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Spline mesh component collision not following spline

I trying to create a blueprint which uses a spline mesh to crate a pipe but the collision only follow the points and not the mesh. I need the collision to follow the spline to be able to detect if the user touches the pipemesh. Do I have to model this in maya instead or is there a solution to this?

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Product Version: UE 4.14
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asked Jan 30 '17 at 02:37 PM in Blueprint Scripting

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You have to make own collision for it.

Here's a demo how it may be made: https://www.youtube.com/watch?v=7VsCmmWkarY

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answered Jan 30 '17 at 03:17 PM

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avatar image KristofferF Jan 30 '17 at 07:11 PM

Great, that worked. Thank you.

avatar image postcom Jul 22 '19 at 11:10 PM

I have the same problem, but I don't understand how the video might help. I set up the spline meshes just like the video but the collision meshes don't deform with it.

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