Spline mesh component collision not following spline
I trying to create a blueprint which uses a spline mesh to crate a pipe but the collision only follow the points and not the mesh. I need the collision to follow the spline to be able to detect if the user touches the pipemesh. Do I have to model this in maya instead or is there a solution to this?
asked Jan 30 '17 at 02:37 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here