Hello guys , i need a little help in this one destroy actor but stays in my level

I want a little help here , what if I want a script for example I made the actor to be destroyed but what have I to put after the node destroy actor to keep the body of the actor in my level and script it to not dissepear , thanks.

Are you sure that your destroy actor is firing? Have you put a break point on it? What is it destroying itself? Or another actor. Maybe the reference you have for the actor to destroy is not valid.

Look I made a simple ai [ai move to] my character and on success I outed the node destroy actor but I want to add an animation and leave the character in my level , also try to simplify it I’m only a beginner , please .

i got you, you want to destroy the actor but leave the static/skeletal mesh component from the destroied actor in scene, i asked the same question before, and couldn’t find a way, you can the discussion in my question and maybe it helps you:

if your concern is about performance, it will just make a difference if there are too many dead actors or in a platform with low resources like smartphones, disabling tick and detaching from AIController can minimize your problem.