Texture streaming pool and "Download Image" node

I’m downloading a sequence of images from a webcam with the “Download Image” node (ideally 30 new images downloaded each second) but I soon get and error message about the size of the texture streaming pool exceeding his limit. Using the “stat streaming” command I see that the line “Nonstreaming mips” keeps rapidly increasing.

Since each image is used just once, is there a way to discard the previous texture when a new frame is displayed?

I have just encountered this problem with 4.25.2

When I have multiple images downloading at the same time. Once I reach 10 images it increases massively. (Up to 7 GB!!)

So my fix was to add a Delay of 1 second every 5 photos.