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Unable to build after making code changes (CoreObjects.dll)

Hey everyone,

I've been trying to get a build for my game going, but since migrating the project over to 4.14, it is broken. I am hoping to find out the cause. Here is my output log.

A little history:

I initially tried to upgrade to 4.14 after having the same issues in 4.13. The issue occurred after making changes to the ConstructionProxyBP. These changes were mainly creating functions that are referenced in 'BPGhostBuilding', 'TReportToShift', 'RTSCamController', and 'PNIMaster'. I continually receive an error that crash the engine if the 'ConstructionProxyBP' is not loaded first. If I load ANY other asset before the 'ConstructionProxyBP', I crash and receive the CoreObjects.dll errors referenced in my output log. I attempted to play twice with no errors (save some errors I know of in the code that are not preventing other builds) and then attempted a build to test.

I've tried:

  • Building from a blank project - success

  • Creating a new project and adding everything but the ConstructionProxy

  • failed - but with normal reference errors

  • Creating a new project and
    rebuilding the ConstructionProxy from scratch (4.13) - referenced as 'COP' - Load - failed without loading 'COP' - CoreObjects.dll - Build - failed - CoreObjects.dll

  • Creating a new project and rebuilding the ConstructionProxy from scratch (4.14.) - referenced as 'COP'

      - Load - success without loading previous objects
        - Build - failed - CoreObjects.dll
    
  • Creating a new project and rebuilding the ConstructionProxy and Construction Manager from scratch (4.14.) - referenced as 'COP', 'ConstructionManagerBP' -Load - success without loading previous objects -Build - failed - CoreObjects.dll

  • Creating a new project and rebuilding the ConstructionProxy, Construction Manager, and GhostBuildingBP from scratch (4.14.)

  • referenced as 'COP', 'ConstructionManagerBP', 'BPGhostBuilding' -Load - success without loading previous objects -Build - failed - CoreObjects.dll

  • Reconnecting broken references to 'ConstructionProxyBP' - replaced with 'COP - in 'TReportToShift', 'RTSCamController', and 'BPGhostBuilding' - Load - failed without loading 'COP' - CoreObjects.dll - Build - failed - CoreObjects.dll

link text

If more details are needed please let me know.

Product Version: UE 4.14
Tags:
1-29-17-fatal.txt (695.7 kB)
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asked Jan 30 '17 at 06:56 PM in Bug Reports

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Entropikz
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Sooooo....theres apparently this glorious magical button in the CB named 'Fix Up Redirectors In Folder' that just cleans up bad references for you.... Hours of manually parsing through code and files and reconnecting nodes comes down to one button click...Unreal Engine is amazing.

So if anyone is having issues with broken references all you have to do is:

1: RELAX 2: Right click the folder that your dumbass (at least in my situation) deleted files from 3: Select the big beautiful 'Fix Up Redirectors In Folder' button 4: Drink a beer (or whatever) for the dev's who busted their asses off making this so goddamn easy.

I hope this helps someone else so they dont' have to spend so much time on it like I did haha.

Cheers,

Entro

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answered Jan 31 '17 at 02:32 PM

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Entropikz
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