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Placing Collision Points with values instead of the widgets

So I'm just starting out with Unreal and I'm sure this is a simple thing but I can't seem to find it. I'm adjusting the collision points for a custom wall mesh I made in the mesh editor. I'm finding it very annoying trying to adjust the collision points by placing a box then adjusting it to size with widgets.I'm always sliding past the point I want to stop. I know the exact size of every point in my shape so is there not a way to enter the size of a collision box manually? Basically I'd like to pull up a window that will tell me the stats of the currently selected collision box. This way I could manually enter the perfect sizes and point in space that the box should sit. I've tried auto generating the collision points with the Auto Convex Collision option but the results are terribly off. It completly blocks my doorways. Any help would be greatly appreciated. Thanks

Product Version: UE 4.14
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asked Jan 30 '17 at 07:09 PM in Using UE4

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Axle_65
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Found out all the answers to my problem right here. Simple missed setting. I never had to make the custom collision boxes. Live and learn.

https://answers.unrealengine.com/questions/10536/creating-collision-on-static-meshes.html

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answered Feb 01 '17 at 08:48 PM

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Axle_65
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