Personal .ini changes during development

I’m wondering if I’m misunderstanding the hierarchy of UE4 .ini files in spite of the explanation here. I’ve got a setting that’s initialized in Config/DefaultEngine.ini. I want to make a change that would only be local to my machine, which I wouldn’t submit to version control. (The Config folder is in version control and the Saved folder isn’t.)

Given the information at the link above, I figured it could put this test change in Saved/Config/Windows/Engine.ini – but every time I change that second file in a text editor and then start the UE4, the line that I add gets wiped.

Where am I going wrong? Thanks!

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