Properties required to use a nav mesh with Paper2D tilemaps
I'm trying to use a nav mesh bounds volume with a Paper2D tilemap but I can't find a way to make it work. What properties should be set on the tilemap and/or the nav mesh bounds volume to get it working?
I was able to work around this by setting the collision thickness in the TileMap editor to 500. There might be a better solution.
answered Mar 31 '17 at 05:01 AM
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