I’ve been coming across posts saying that voice chat is choppy or cutting out in more recent versions of UE4.
I have a working Steam subsystem and toggled on all the voice chat settings in the INI files. I can hear voice from client → server but not the other way around. Voice is choppy and garbled. Players are simply waiting in the lobby, yet I’m flooded with “Dropped 1 packets due to congestion in the voicechannel”.
Does Steam voice chat work out of the box in 4.14?
Fought with UE voice chat for too long, then eventually wrote my own engine and transport implementation outside of the Online subsystem, based on the capture and encoder/decoder built-in constructs. Unfortunately it is only suitable for LAN.
It does seem that way, doesn’t it… I haven’t stress tested the thing yet but this is the minimum value I could get non-choppy voip between 2 internet players. All things considered though I don’t think 50k is an unreasonable amount of bandwidth. I saw someone elsewhere suggest something like 2m for lan. On a 5mb upload internet connection I’d imagine 50k is somewhat trivial