My destructible mesh not visible in viewport
I have a Blueprint class containing a static mesh and four destructible meshes. When I click play in the viewport the destructible meshes become invisible, sometimes depending the distance of the player from them, but always when I overlap one of the destructible meshes and add damage, it becomes visible and destroys, can someone help me in order to fix it?
Is this a bug or something I am doing wrong?
asked Jan 30 '17 at 08:36 PM in Blueprint Scripting
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