My destructible mesh not visible in viewport

Hello all!

I have a Blueprint class containing a static mesh and four destructible meshes.
When I click play in the viewport the destructible meshes become invisible, sometimes depending the distance of the player from them, but always when I overlap one of the destructible meshes and add damage, it becomes visible and destroys, can someone help me in order to fix it?

Is this a bug or something I am doing wrong?

Try hitting the simulation button once, which made it appear for me. This bug appears to have be reported here Unreal Engine Issues and Bug Tracker (UE-31909)

Thanks that worked for me!