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My destructible mesh not visible in viewport

Hello all!

I have a Blueprint class containing a static mesh and four destructible meshes. When I click play in the viewport the destructible meshes become invisible, sometimes depending the distance of the player from them, but always when I overlap one of the destructible meshes and add damage, it becomes visible and destroys, can someone help me in order to fix it?

Is this a bug or something I am doing wrong?

Product Version: UE 4.13
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asked Jan 30 '17 at 08:36 PM in Blueprint Scripting

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CamXil Studios
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Try hitting the simulation button once, which made it appear for me. This bug appears to have be reported here https://issues.unrealengine.com/issue/UE-31909

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answered Aug 31 '17 at 03:26 PM

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Zaperox
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