Navigation doesn't differentiate between agents with same size but different movement properties
In my game I have multiple types of AI pawns with the same size but some are able to jump and some aren't. I'm trying to set up Nav Link Proxies so the ones that can jump actually do so at the right spot. It looks like you can specify which nav agents are able to use the proxies but when I set that up either all or none of my pawns tried to use it, depending on whether the jump nav agent was first or second in my list.
Digging into the source code it seems that when the engine tries to find which agent best fits my properties it only looks at the radius and the height, completely ignoring the movement properties. I tried making my second nav agent 1 unit larger but, in addition to that not being a very good solution, nav data doesn't seem to be generated for multiple nav agents with very similar sizes.
asked Jan 30 '17 at 11:06 PM in Bug Reports
After further discussion with our developers, this appears to be a missing feature rather than a bug. As a result, I've entered a feature request, which you can track using the link below:
Please note that a feature request does not guarantee a feature's implementation into the engine.
Have a great day
answered Feb 07 '17 at 08:51 PM
Sean L ♦♦ STAFF
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