PaintCharacter_BP/MotionController_BP: Trace from Actor - set interaction distance param to 1000.0
Project Settings - Support UV From Hit Results - restart editor
For VR motional controller integration, I adapted the code from PaintCharacter_BP (First Person Character) for MotionalController_BP. See attached blueprint code UnrealEnginePainter-VRmotionControllerBlueprintCode.png:
MotionController_BP: Create the following boolean variables: triggerDownL/triggerDownR
MotionController_BP: wire events MotionController (L/R) Trigger to triggerDownL/triggerDownR
MotionController_BP: wire Event Tick to Trace from Actor depending on (Branch) status of Hand (left/Right) and triggerDownL/triggerDownR
MotionController_BP: set Trace from Actor input variables to Motion Controller - getWorldPosition/getWorldRotation
is this working in 4.20 v? I tryed the tutorial with yours annotation but i dont get to paint the Paint_M.
When i press click on the surface, its paint automatically just the corner.
Thanks !