Is RequestAsyncLoad() not supposed to work in packaged build ?
Hi, as the title suggested, the RequestAsyncLoad() function did not work when I packaged my game but it works when within the editor itself. The code block containing the RequestAsyncLoad() was called but the StringReference->ResolveObject() remain as NULL and seems to be not loaded. I've seen many past similar cases in AnswerHub as well but there isn't a definitive answer or solution for this problem. Hope that you guys can help me out !
asked Jan 31 '17 at 09:24 AM in C++ Programming
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