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Audio Cutting out when Other Audio Plays

Hey, I've been putting audio into a level and have encountered an issue where, for seemingly no reason at all, an audio file will refuse to play when another sounds before it/ when it should be playing. I have set the priority on all sounds to 1, which should even them all out, but still knowing which sounds will decide to play can be a gamble. A particular sound that cuts out is a component of an actor and is continuously looping so it can't be the triggering of the sound that is faulty. I am inexperienced in audio in UE4 at the moment, and would appreciate any help; I may be missing a staple in setting up or something. Thanks in advance

Product Version: UE 4.14
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asked Jan 31 '17 at 12:16 PM in Using UE4

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ElizeSinka
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avatar image keplerspacepilot Jan 31 '19 at 11:06 PM

Did you end up finding a solution to this issue? I'm also experiencing the same problem you've described here in my 4.14 project

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