Audio Cutting out when Other Audio Plays

Hey, I’ve been putting audio into a level and have encountered an issue where, for seemingly no reason at all, an audio file will refuse to play when another sounds before it/ when it should be playing. I have set the priority on all sounds to 1, which should even them all out, but still knowing which sounds will decide to play can be a gamble. A particular sound that cuts out is a component of an actor and is continuously looping so it can’t be the triggering of the sound that is faulty. I am inexperienced in audio in UE4 at the moment, and would appreciate any help; I may be missing a staple in setting up or something.
Thanks in advance

Did you end up finding a solution to this issue? I’m also experiencing the same problem you’ve described here in my 4.14 project