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Following a premade spline

Hello! I'm working on a project where im using splines to draw up a road, the next step is to make a car that follows this spline. I'm having issues making the car-actor follow this path though, and most of the tutorials I've found online revolve around making the player character move along the spline. This is not what I wish to achieve.

I want to make a brand new blueprint (carActorBP) that will eventually get the mesh of a car, (but at the moment is just a normal cube as a placeholder) and make this actor follow the spline.

Does anyone have any tips or resources/guides they can share with me to achieve this?

Product Version: UE 4.14
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asked Jan 31 '17 at 01:20 PM in Blueprint Scripting

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