TextureRenderTarget2D Ref make the engine crash

Good evening,

I was experimenting with TextureRenderTarget2D when I’ve encountered a problem.
Setting the texture target of a scene capture component with a runtime created texture render target return in a engine crash (4.12 and 4.13). That was reproduced in a new project into a new actor.

Had to be expected?

Thank you

Hey lohoilpotere,

Would you mind sharing with me the exact steps you took to get this crash to occur? Either in a new blank project, or you can provide me with a zipped project where the issue occurs, and we can go from there.

I will also need your crashlog and your ‘dxdiag’ so I can look into your crash internally and add the necessary information to the ticket.

Thanks,

Here’s to you! :slight_smile:

link text

EDIT: unrar, run project, press play, crash!

Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.

UE-41479

Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.

Cheers,