TextureRenderTarget2D Ref make the engine crash
I was experimenting with TextureRenderTarget2D when I've encountered a problem. Setting the texture target of a scene capture component with a runtime created texture render target return in a engine crash (4.12 and 4.13). That was reproduced in a new project into a new actor.
Had to be expected?
asked Jan 31 '17 at 02:23 PM in Bug Reports
Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.
Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.
answered Feb 02 '17 at 08:45 PM
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