Attempted to use UEBuildBinaryConfiguration.OutputFilePath property

Hello dear friends.

I have problem in build project with UE4.14.3 for Android

Install Codeworks 1r4u2 (standart install)


UATHelper: Packaging (Android (ETC1)): Running AutomationTool...
UATHelper: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/ProjectsUE/JBMobile/JungleBird.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/ProjectsUE/JBMobile/JungleBird.uproject -cook -stage -archive -archivedirectory=D:/11/JBMobile -package -clientconfig=Development -ue4exe=
UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\ProjectsUE\JBMobile\JungleBird.uproject
UATHelper: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Epic Games\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe JungleBird Android Development -Project=D:\ProjectsUE\JBMobile\JungleBird.uproject  D:\ProjectsUE\JBMobile\JungleBird.uproject  -remoteini="D:\ProjectsUE\JBMobile" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
**UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2)**
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1,8667833s to run UnrealBuildTool.exe, ExitCode=5
**UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Epic Games\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe JungleBird Android Development -Project=D:\ProjectsUE\JBMobile\JungleBird.uproject  D:\ProjectsUE\JBMobile
\JungleBird.uproject  -remoteini="D:\ProjectsUE\JBMobile" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.01.31-18.41.39.txt'** 
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
y`2 InTargetToManifest)
UATHelper: Packaging (Android (ETC1)):    в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Android (ETC1)):    в BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (ETC1)):    в BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (ETC1)):    в AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED

I change settings (support arm,reinstal codeworks for android with presets 1r5 to 1r4u2), but this is not work.

Thank you for you time.
Best regards, Alex

AlexeiKO,

Try updating your Android NDK to r12e. Let me know whether or not that resolves the issue for you.

Thanks!