Hi all,
How do i add multible hit points on to a target. so the target can only be destroyed when all hit points have been hit.
Thanks in advance
Hi all,
How do i add multible hit points on to a target. so the target can only be destroyed when all hit points have been hit.
Thanks in advance
“Hit Points” are not a native part of the Unreal Engine, unlike “Damage”, which is!
the regular way to implement an HP system, is creating an HP variable (float/int), and connecting damage events (like “Event AnyDamage”) to reduce the HP variable.
Hello Arty,
Sorry my bad i ment HP.
Lets say I have an enemy base stretching over 3 vector coordinates and the player has to hit all 3 vector coordinates inorder to destroy this enemy base.
I would need to place 3 HP variables, one at each specific point on this base.
How would I do that on a imported object like a enemy base/building?
Thanks again for your reply…
you set up 3 HP variables just as you said, then in a Damage Event, you have a node indicating the damage location, so you use that to check which HP variable is relevant to that damage, if at all
Hey Arty,
thank you very much, exactly what i needed to know…
Thanks again
no problem, good luck with your project
please mark the question as solved