Reseting an animation blueprint
What is the proper way of resetting a whole animation state machine? I am using an animation blueprint.
Currently the only way I can do it is to modify the animation blueprint class on the skeletal mesh to "None" and then after a small delay I can set it back - but would be cool to do this without dropping the old animation blueprint and creating a new one.
Isn't there a Reset/Reinitialize/Stop function?
asked Jan 31 '17 at 10:03 PM in Using UE4
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