HMD Put On/Remove From Head events not implemented

The new VRNotificationsComponent has events to notify when the HMD is mounted or removed from the head. These are available to bind to, but the backend doesn’t appear to be implemented (see HMD Removed From Head Delegate (VR Notifications) - Blueprint Visual Scripting - Unreal Engine Forums )

The events are not fired when putting on/removing a Rift headset

Hello Morni,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: Unreal Engine Issues and Bug Tracker (UE-41448)

Make it a great day

Even though issue 41448 is still marked unresolved, implementation appears to have been dropped in by version 4.17:

https://github.com/EpicGames/UnrealEngine/commit/997ef1594140096b60bf14112b8a62ff0041a44c#diff-3275990b788d682b3bdeb5749636f709R1506

…but I’m currently struggling to get it working in 4.19.2

VR Notifications now seem to work fine as of 4.22.2

They need to be in the player character and the player character needs to have the flag set for allow tick while game is paused.

285484-screenshot-3.png

They don’t do anything in 4.26.2