Can "parameters" be fed into the Screen Shot console command?
I'm making a stills camera for the player to pick up and use in-game. At least for demo purposes, it seems that all of it can be handled within blueprints. However, I need it to take actual screen shots that are useable outside of the game. I'm useing the execute console command node to take the screen shot, I'm just wondering if there are any "parameters" that can be fed into the screen shot command? For resolution, particularly?
Is there anywhere to get detail on how to use the screen shot console command?
answered Jun 13 '14 at 08:37 AM
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