"Graph is linked to private object" Blueprint inherit LevelSequenceActor
I've been trying to make a blueprint that has LevelSequenceActor as parent. This works fine in the start. Then as you add scripting, in my case, some script to play/stop the sequence, some functions, some events, all working fine. Then at some point the blueprint seems to become corrupt in some way.
At this point it compiles fine and all. You can add the BP to the level. Save the level and all is good. But then you go into the BP again and do a little nothing, like moving a command, recompile and save. All fine. Back to the level. Save the level and this thing comes up.
Answering yes or no to that question gives the same result:
Deleting the object in the level fixes it. And you can even add it again and save the level fine. Until you go into the BP again and do a change.
(I've been fiddling with this for a day now..)
So as a test I stripped the blueprint of all script, functions and events. Remove everything. Result: Still the same behavior. Note that I have no sequence ref/added as well. (it happens anyway)
So I'll send you the stripped down blueprint in a hope that you guys can use it in a empty level and get the same result as I.
asked Feb 01 '17 at 10:19 AM in Bug Reports
After taking a look at the video I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.
Make it a great day
answered Feb 07 '17 at 04:13 PM
Rudy Q ♦♦ STAFF
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