Cinematic does not pause when you pause play in editor
Make a cinematic (LevelSequencer). Test it via playing the game. Now if you try to pause the game to look at some problems, observe that the game does pauses, but the cinematics animation keep on playing like nothing happened.
Not the most helpfull thing when trying to debug something.
asked Feb 01 '17 at 01:10 PM in Bug Reports
Hi. Seems to be related to that thing you wrote in the other thing I reported: " only when using "Create Sequence Player" "
So if we do not use the "Create Sequence Player" pausing seems to work fine.
answered Feb 08 '17 at 02:58 PM
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