Cinematic does not pause when you pause play in editor

Make a cinematic (LevelSequencer).
Test it via playing the game.
Now if you try to pause the game to look at some problems, observe that the game does pauses, but the cinematics animation keep on playing like nothing happened.

Not the most helpfull thing when trying to debug something.

Hi ,

I’m unable to reproduce this via the pause button or the pause command line. Can you reproduce this in a standalone template project?

Hi. Seems to be related to that thing you wrote in the other thing I reported:
" only when using “Create Sequence Player” "

So if we do not use the “Create Sequence Player” pausing seems to work fine.

If you upgrade your project to 4.15 at any point, try switching back to “Create Sequence Player”. We refactored the way that it works and it should fix most of these types of problems.