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Converting FPS template game to VR (htc vive)

I am trying to take an old project created with FPS template, and add VR functionality to it. All I am doing is going to the VR template and migrating the Motion Controller map to my old fps project, which I thought would bring in all the functionality I need. Back in the FPS project, I then bring the motion controller pawn into the scene, make sure it possesses player zero, and run. Everything works as far as the headset and the hands tracking properly, but input from the motion controllers does not work, therefore, I can't teleport or grab anything. My scene looks like this:

alt text

I know that there is one warning coming up in the Motion Controller Pawn (migrated from VR template), which I'm sure is causing the problem, but I have no idea where to go to fix this problem. I'm a bit new at all of this and I am learning as I go. Any advice? This is what the warning looks like:

alt text

Product Version: UE 4.14
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asked Feb 01 '17 at 03:31 PM in VR

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azollinger
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You need to go to Project Settings -> Input -> Import (Import an export of the VR template settings)

You can also just create the inputs in the VR template that is requires.

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answered Mar 22 '17 at 12:51 AM

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kinar100
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avatar image azollinger Nov 13 '17 at 06:25 PM

Thanks for the reply. I didn't see this until much later, but indeed, that is exactly what I need to do.

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