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Cant package application for gear vr on Mac?

Ok, So I downloaded codeworks and linked the sdk,ndk and ant file from the nvpack to the android sdk config and I Downloaded java jdk I got my device id, keystore, got the oculus download file for my device put it in assets I created a keystore from that java jdk which I found in :/Library/Java/javavirtualmachines/home/bin and followed all of those steps got the keystore put it in. I checked the box for gear vr and set minimum sdk version to 19 my phone is in developer mode and has usb debugging but it fails to package or launch. here are the pics of the log and all my settings.

LogTemp:Display: Running Mono... LogTemp:Display: Setting up Mono LogTemp:Display: /Users/Shared/UnrealEngine/4.14/Engine /Users/Shared/UnrealEngine/4.14 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject3 LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.14/Engine LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS LogTemp:Display: BranchPath = jacobbamford///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = jacobbamford///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../.. LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Directory '/Users/jacobbamford/Library/MobileDevice/Provisioning Profiles' not found. LogTemp:Display: at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0 LogTemp:Display: at System.IO.Directory+c__Iterator0.MoveNext () [0x00000] in :0 LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions (System.String CFBundleIdentifier) [0x00000] in :0 LogTemp:Display: at iPhonePackager.Program.Main (System.String[] args) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): Running AutomationTool... UATHelper: Packaging (Android (ETC2)): Setting up Mono UATHelper: Packaging (Android (ETC2)): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject -cook -stage -archive -archivedirectory=/Users /jacobbamford/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -arc hivedirectory=/Users/jacobbamford/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment. UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject UATHelper: Packaging (Android (ETC2)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" MyProject3 Android Development -Project="/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" "/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -remoteini="/Use rs/jacobbamford/Documents/Unreal Projects/MyProject3" -noxge -generatemanifest -nocreatestub -NoHotReload UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 2.217325s to run mono, ExitCode=0 UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" MyProject3 Android Development -Project="/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" "/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -remoteini="/Use rs/jacobbamford/Documents/Unreal Projects/MyProject3" -noxge -nocreatestub -NoHotReload -ignorejunk UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Creating makefile for MyProject3 (changes to target files) UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Target is up to date UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Receipt Filename: /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Binaries/Android/MyProject3.target UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UPL: ../Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UPL: ../Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:10:51 AM====PREPARING TO MAKE APK================================================================= UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to shim file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/epicgames/ue4/DownloadShim.java ==== UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3/AlarmReceiver.java ==== UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3/DownloaderActivity.java ==== UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3/OBBDownloaderService.java ==== UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up files based on template dir /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/AlarmReceiver.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/DownloaderActivity.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/OBBData.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/OBBDownloaderService.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning Directory /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3 as empty. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning Directory /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany as empty. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level 'android-19' UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UPL Init: armeabi-v7a UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: GearVR init UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: GoogleVRHMD init UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Sustained-performance mode is not desired UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Packaging app for Cardboard deployment. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: On build machine. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Disabling Show Launch Image for GearVR enabled application UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = False UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Added repository: /Users/jacobbamford/NVPACK/android-sdk-macosx/extras/android/m2repository UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Added repository: ../../Engine/Source/ThirdParty/Android/extras/google/m2repository UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Added repository: ../../Engine/Source/ThirdParty/Android/extras/android/m2repository UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:10:52 AM====PREPARING NATIVE CODE================================================================= UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: On build machine. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Disabling Show Launch Image for GearVR enabled application UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Copying GoogleVR buildtime files to staging UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/JavaLibs/common_library UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:10:52 AM====UPDATING BUILD CONFIGURATION FILES==================================================== UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0... UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing new GameActivity.java file to /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/src/com/epicgames/ue4/GameActivity.java ==== UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Copying GoogleVR runtime files to staging UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:11:17 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================ UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Error: JAVA_HOME is not defined correctly. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: We cannot execute /System/Library/Frameworks/JavaVM.framework/Home/bin/java UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant again to show errors UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Error: JAVA_HOME is not defined correctly. UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: We cannot execute /System/Library/Frameworks/JavaVM.framework/Home/bin/java UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/bin/MyProject3-debug.apk does not exist UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: File name: '/Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/bin/MyProject3-debug.apk' UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementa lPackage, Boolean bDisallowPackagingDataInApk) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment (UnrealBuildTool.UEBuildTarget InTarget) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs (System.String[] Arguments) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 33.303083s to run mono, ExitCode=5 UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject3 Android Development -Project="/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProj ect3.uproject" "/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -remoteini="/Users/jacobbamford/Documents/Unreal Projects/MyProject3" -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.01-10.10.44.txt' UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback ) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x 00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean F orceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nulla ble`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at BuildCookRun.ExecuteBuild () [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute () [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main () [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Android (ETC2)): RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults:Error: Error Unknown Error

Product Version: UE 4.14
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asked Feb 02 '17 at 03:05 AM in Packaging & Deployment

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JADDStudios
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Hello JADDStudios,

After looking over your logs it appears that you are having the same issue listed on the thread provided below. Please follow the link and try the solution listed on the provided thread. I hope that this information helps.

Link: https://answers.unrealengine.com/questions/314605/mac-java-home-is-not-defined-correctly.html

Make it a great day

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answered Feb 02 '17 at 03:52 PM

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Rudy Q ♦♦ STAFF
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avatar image JADDStudios Feb 03 '17 at 01:56 PM

There is no explanation in that quickstart guide (which is the only answer on his post) on how to set up the java home better. Also im assuming in order to make it you need to show it where the jdk is in the android sdk tab however if you look at my picture of the android sdk tab there is no place to link the java that android sdk tab has a place to link sdk,ndk,ant no java however any other video I see or picture they all have a place to link it. What am I doing wrong? Also the jdk I have I had to go back and use the jdk from this directory because it did not show up in the NVPACK :/Library/Java/javavirtualmachines/home/bin .

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avatar image JADDStudios Feb 03 '17 at 01:57 PM

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avatar image Rudy Q ♦♦ STAFF Feb 03 '17 at 03:19 PM

It looks like your NDK is out of date. Could you try updating to r12b (You are currently using r10e)?

avatar image JADDStudios Feb 10 '17 at 02:49 PM

nah its running fine now it seems that it recognized Java 8 but did not see 6 once I reinstalled java 6 it started working fine

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