Cant package application for gear vr on Mac?

Ok, So I downloaded codeworks and linked the sdk,ndk and ant file from the nvpack to the android sdk config and I Downloaded java jdk I got my device id, keystore, got the oculus download file for my device put it in assets I created a keystore from that java jdk which I found in :/Library/Java/javavirtualmachines/home/bin and followed all of those steps got the keystore put it in. I checked the box for gear vr and set minimum sdk version to 19 my phone is in developer mode and has usb debugging but it fails to package or launch. here are the pics of the log and all my settings.

LogTemp:Display: Running Mono…
LogTemp:Display: Setting up Mono
LogTemp:Display: /Users/Shared/UnrealEngine/4.14/Engine /Users/Shared/UnrealEngine/4.14
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject3
LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS
LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.14/Engine
LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS
LogTemp:Display: BranchPath = jacobbamford///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/…/… — GameBranchPath = jacobbamford///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/…/…
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Directory ‘/Users/jacobbamford/Library/MobileDevice/Provisioning Profiles’ not found.
LogTemp:Display: at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
LogTemp:Display: at System.IO.Directory+c__Iterator0.MoveNext () [0x00000] in :0
LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions (System.String CFBundleIdentifier) [0x00000] in :0
LogTemp:Display: at iPhonePackager.Program.Main (System.String[] args) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (ETC2)): Setting up Mono
UATHelper: Packaging (Android (ETC2)): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject -cook -stage -archive -archivedirectory=/Users
/jacobbamford/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -cook -stage -archive -arc
hivedirectory=/Users/jacobbamford/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject
UATHelper: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” MyProject3 Android Development -Project=“/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” “/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -remoteini=“/Use
rs/jacobbamford/Documents/Unreal Projects/MyProject3” -noxge -generatemanifest -nocreatestub -NoHotReload
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 2.217325s to run mono, ExitCode=0
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” MyProject3 Android Development -Project=“/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” “/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -remoteini=“/Use
rs/jacobbamford/Documents/Unreal Projects/MyProject3” -noxge -nocreatestub -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Creating makefile for MyProject3 (changes to target files)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Receipt Filename: /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Binaries/Android/MyProject3.target
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UPL: …/Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UPL: …/Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:10:51 AM====PREPARING TO MAKE APK=================================================================
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to shim file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/epicgames/ue4/DownloadShim.java ====
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3/AlarmReceiver.java ====
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3/DownloaderActivity.java ====
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3/OBBDownloaderService.java ====
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up files based on template dir /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/MyProject3
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/AlarmReceiver.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/DownloaderActivity.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/OBBData.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up file /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3/OBBDownloaderService.java with path /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning Directory /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany/myproject3 as empty.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning Directory /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Build/Android/src/com/YourCompany as empty.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level ‘android-19’
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UPL Init: armeabi-v7a
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: GearVR init
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: GoogleVRHMD init
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Sustained-performance mode is not desired
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Packaging app for Cardboard deployment.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Disabling Show Launch Image for GearVR enabled application
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = False
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Added repository: /Users/jacobbamford/NVPACK/android-sdk-macosx/extras/android/m2repository
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Added repository: …/…/Engine/Source/ThirdParty/Android/extras/google/m2repository
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Added repository: …/…/Engine/Source/ThirdParty/Android/extras/android/m2repository
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:10:52 AM====PREPARING NATIVE CODE=================================================================
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Disabling Show Launch Image for GearVR enabled application
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Directory …/…/Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/JavaLibs/common_library
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:10:52 AM====UPDATING BUILD CONFIGURATION FILES====================================================
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0…
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing new GameActivity.java file to /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/src/com/epicgames/ue4/GameActivity.java ====
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Copying GoogleVR runtime files to staging
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ====2/1/2017 10:11:17 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Error: JAVA_HOME is not defined correctly.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: We cannot execute /System/Library/Frameworks/JavaVM.framework/Home/bin/java
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant again to show errors
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Error: JAVA_HOME is not defined correctly.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: We cannot execute /System/Library/Frameworks/JavaVM.framework/Home/bin/java
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: /Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/bin/MyProject3-debug.apk does not exist
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: File name: ‘/Users/jacobbamford/Documents/Unreal Projects/MyProject3/Intermediate/Android/APK/bin/MyProject3-debug.apk’
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementa
lPackage, Boolean bDisallowPackagingDataInApk) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment (UnrealBuildTool.UEBuildTarget InTarget) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs (System.String[] Arguments) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 33.303083s to run mono, ExitCode=5
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject3 Android Development -Project=“/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProj
ect3.uproject” “/Users/jacobbamford/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -remoteini=“/Users/jacobbamford/Documents/Unreal Projects/MyProject3” -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.02.01-10.10.44.txt’
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback
) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x
00000] in :0
UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean F
orceUnity, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nulla ble1 InChangelistNumberOverride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at BuildCookRun.ExecuteBuild () [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute () [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc (System.Object ) [0x00000] in :0 UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance (System.Func2 Main, System.Object ) [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main () [0x00000] in :0
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC2)): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error

Hello JADDStudios,

After looking over your logs it appears that you are having the same issue listed on the thread provided below. Please follow the link and try the solution listed on the provided thread. I hope that this information helps.

Link: Mac / JAVA_HOME is not defined correctly - Programming & Scripting - Epic Developer Community Forums

Make it a great day

There is no explanation in that quickstart guide (which is the only answer on his post) on how to set up the java home better. Also im assuming in order to make it you need to show it where the jdk is in the android sdk tab however if you look at my picture of the android sdk tab there is no place to link the java that android sdk tab has a place to link sdk,ndk,ant no java however any other video I see or picture they all have a place to link it. What am I doing wrong? Also the jdk I have I had to go back and use the jdk from this directory because it did not show up in the NVPACK :/Library/Java/javavirtualmachines/home/bin .

It looks like your NDK is out of date. Could you try updating to r12b (You are currently using r10e)?

nah its running fine now it seems that it recognized Java 8 but did not see 6 once I reinstalled java 6 it started working fine