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cant package in arm64

i cant seem to packege for arm64 (wich i need for a galaxy s6 device) but for arm7 it works why heres my package log

UATHelper: Packaging (Android (ETC2)): Running AutomationTool... UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/גיא/Documents/Unreal Projects/memes_sound_board/memes_sound_board.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/גיא/Documents/Unreal Projects/memes_sound_board/memes_sound_board.uproject" -cook -stage -archive -archivedirectory="R:/memes work/ship" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment. UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject UATHelper: Packaging (Android (ETC2)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe memes_sound_board Android Development -Project="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject" "C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproje ct" -remoteini="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.9414841s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe memes_sound_board Android Development -Project="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject" "C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproje ct" -remoteini="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Creating makefile for memes_sound_board (changes to target files) UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Performing 1 actions (2 in parallel) UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: [1/1] clang++.exe memes_sound_board-arm64-es2.so UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: clang++.exe: error: no such file or directory: 'C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/LowEntryExtStdLib/Binaries/Android/UE4-LowEntryExtendedStandardLibrary-arm64-es2.a' UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\���\Documents\Unreal Projects\memes_sound_board\Binaries\Android\memes_sound_board-arm64-es2.so UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Total build time: 16.15 seconds UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 16.3533975s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe memes_sound_board Android Development -Project="C:\Users\גיא\Documents\Unreal Projects\memes_soun d_board\memes_sound_board.uproject" "C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject" -remoteini="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.01-18.21.40.txt' UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction ary`2 InTargetToManifest) UATHelper: Packaging (Android (ETC2)): ב- Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC2)): ב- BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): ב- BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Program.Main() UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Android (ETC2)): BUILD FAILED PackagingResults:Error: Error Unknown Error

plz help me

Product Version: UE 4.14
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asked Feb 01 '17 at 04:28 PM in Packaging & Deployment

avatar image

678GUY
141 33 32 38

avatar image S-ed Feb 01 '17 at 04:50 PM

Check Your paths first. You have Unicode characters in it.

avatar image 678GUY Feb 02 '17 at 05:27 AM

it didnt matter i tried it in another user that is in english

avatar image 678GUY Feb 02 '17 at 05:40 AM

i cant seem to understand what the ב is from what do i need to change

avatar image S-ed Feb 02 '17 at 08:26 AM

Nope. It's the Project path:

-Project="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject"

Failed to produce item: C:\Users\���\Documents\Unreal Projects\memes_sound_board\Binaries\Android\memes_sound_board-arm64-es2.so

You've tried with different path and it still got the same error?

avatar image 678GUY Feb 03 '17 at 11:47 AM

yes one in the name adminstrator

avatar image Samantha Sutton ♦♦ STAFF Feb 02 '17 at 10:22 PM

678GUY,

Could you please upload your full error output logs as a .txt file? Could you also delete your Intermediate and Saved folders from your project and see if that helps refresh your project. If not, the logs would be helpful.

Thanks!

avatar image 678GUY Feb 03 '17 at 11:48 AM

how do i get the logs?

avatar image 678GUY Feb 03 '17 at 04:29 PM

link text

heres the log

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1 answer: sort voted first

678GUY,

ARM 64 isn't working in 4.14 because there was an issue with the SDK version. This is corrected in 4.15 but we're in a preview cycle right now. It's best not to work on a final project in a preview. So you may want to wait until it's actually released.

Thank you for your patience.

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answered Feb 07 '17 at 07:02 PM

avatar image 678GUY Feb 12 '17 at 07:38 PM

THX!!! you dont understand the amount of help it is for me!

avatar image Samantha Sutton ♦♦ STAFF Feb 13 '17 at 08:00 PM

You're welcome. :)

avatar image ronir Feb 21 '17 at 07:22 AM

I'm also trying to build for ARM 64 (for Jetson) and having problems. Do I still need to download the cross compiler for ARM64 (as stated in https://wiki.unrealengine.com/Compiling_For_Linux ) or is it now built-in in version 4.15?

avatar image Samantha Sutton ♦♦ STAFF Feb 22 '17 at 10:04 PM

Please post this question on another thread. This is relating to Linux and I'd like to assign a Linux Specialist.

Thanks!

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