Cant package in arm64

i cant seem to packege for arm64 (wich i need for a galaxy s6 device) but for arm7 it works why heres my package log

UATHelper: Packaging (Android (ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/גיא/Documents/Unreal Projects/memes_sound_board/memes_sound_board.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/גיא/Documents/Unreal Projects/memes_sound_board/memes_sound_board.uproject” -cook -stage
-archive -archivedirectory=“R:/memes work/ship” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject
UATHelper: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe memes_sound_board Android Development -Project=“C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject” “C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproje
ct” -remoteini=“C:\Users\גיא\Documents\Unreal Projects\memes_sound_board” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.9414841s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe memes_sound_board Android Development -Project=“C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject” “C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproje
ct” -remoteini=“C:\Users\גיא\Documents\Unreal Projects\memes_sound_board” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Creating makefile for memes_sound_board (changes to target files)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Performing 1 actions (2 in parallel)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: [1/1] clang++.exe memes_sound_board-arm64-es2.so
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: clang++.exe: error: no such file or directory: ‘C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/LowEntryExtStdLib/Binaries/Android/UE4-LowEntryExtendedStandardLibrary-arm64-es2.a’
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\���\Documents\Unreal Projects\memes_sound_board\Binaries\Android\memes_sound_board-arm64-es2.so
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Total build time: 16.15 seconds
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 16.3533975s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe memes_sound_board Android Development -Project=“C:\Users\גיא\Documents\Unreal Projects\memes_soun
d_board\memes_sound_board.uproject” “C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject” -remoteini=“C:\Users\גיא\Documents\Unreal Projects\memes_sound_board” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.02.01-18.21.40.txt’
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) UATHelper: Packaging (Android (ETC2)): ב- Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC2)): ב- BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): ב- BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

plz help me

Check Your paths first. You have Unicode characters in it.

it didnt matter i tried it in another that is in english

i cant seem to understand what the ב is from what do i need to change

Nope. It’s the Project path:

-Project="C:\Users\גיא\Documents\Unreal Projects\memes_sound_board\memes_sound_board.uproject"

Failed to produce item: C:\Users\���\Documents\Unreal Projects\memes_sound_board\Binaries\Android\memes_sound_board-arm64-es2.so

You’ve tried with different path and it still got the same error?

,

Could you please upload your full error output logs as a .txt file? Could you also delete your Intermediate and Saved folders from your project and see if that helps refresh your project. If not, the logs would be helpful.

Thanks!

yes one in the name adminstrator

how do i get the logs?

[link text][1]

124810-memes_sound_board.log (65.2 KB)

heres the log

,

ARM 64 isn’t working in 4.14 because there was an issue with the SDK version. This is corrected in 4.15 but we’re in a preview cycle right now. It’s best not to work on a final project in a preview. So you may want to wait until it’s actually released.

Thank you for your patience.

THX!!! you dont understand the amount of help it is for me!

You’re welcome. :slight_smile:

I’m also trying to build for ARM 64 (for Jetson) and having problems.
Do I still need to download the cross compiler for ARM64 (as stated in A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums ) or is it now built-in in version 4.15?

Please post this question on another thread. This is relating to Linux and I’d like to assign a Linux Specialist.

Thanks!