x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Why MSAA is acting like this ?

Hi,

I switch my project from 4.13 to 4.14. I'm currently testing with an HTC Vive and in the headset I got an incredible amount of aliasing (less visible in the viewport but still present).

I made a comparaison between temporalAA and MSAA : With temporalAA: alt text alt text

With MSAA: alt text alt text

Do you have some ideas to solve my problems ?

Thanks.

Product Version: UE 4.14
Tags:
more ▼

asked Feb 01 '17 at 04:48 PM in Rendering

avatar image

Diem
8 4 3 6

avatar image Kendrickxy Apr 29 '17 at 11:23 AM

Hi,

Maybe you should check this too: It's from the 4.14 release text

Supported forward rendering features include:

Full support for stationary lights, including dynamic shadows from movable objects which blend together with precomputed environment shadows Multiple reflection captures blended together with parallax correction Planar reflections of a partial scene, composited into reflection captures D-Buffer decals Precomputed lighting and skylights Unshadowed movable lights Capsule shadows Instanced stereo compatible Some features are not yet supported with Forward Shading:

Screen space techniques (SSR, SSAO, Contact Shadows) Shadow casting Movable Lights Dynamically shadowed translucency Translucency receiving environment shadows from a stationary light Light functions and IES profiles Alpha to Coverage MSAA on D-Buffer decals, motion blur, dynamic shadows and capsule shadows

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Source radius from my moving light where to big and cause all theses artefacts.

more ▼

answered Feb 01 '17 at 10:10 PM

avatar image

Diem
8 4 3 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I have the same problem with MSAA, it's too sharp on the edges, I decided not to use it for now.

more ▼

answered Feb 13 '17 at 12:28 AM

avatar image

smbv1
21 5 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question