Why MSAA is acting like this ?
I switch my project from 4.13 to 4.14. I'm currently testing with an HTC Vive and in the headset I got an incredible amount of aliasing (less visible in the viewport but still present).
I made a comparaison between temporalAA and MSAA : With temporalAA:
Do you have some ideas to solve my problems ?
asked Feb 01 '17 at 04:48 PM in Rendering
Source radius from my moving light where to big and cause all theses artefacts.
answered Feb 01 '17 at 10:10 PM
I have the same problem with MSAA, it's too sharp on the edges, I decided not to use it for now.
answered Feb 13 '17 at 12:28 AM
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