Crash when opening old level
So this is a very strange thing that just happen. I was working with a Unreal VR project, and decided to restart the engine to make the motion controllers work again. Seems to be a small issue where it doesn't see that the controllers are on. But yea I just restarted and then got crash. Changed the map name so I could start the project, but whenever I right click or try to open any of the levels I had made, it crashes. And the name of the maps are not the same as the name I give the .umap file, like it doesn't check if the map is there. So now all the work I put into the maps seems almost lost. The even strange thing is I got a slightly older version of the project, and those maps works fine. I tried to import those, and they crash too.
So I think its some kind of engine setting issue or something. If all comes up wrong, I can always try and move all the new things to the older project version. I can make a new map and it works fine.
Anyone seen this before or have any ideas?
asked Feb 01 '17 at 05:34 PM in Using UE4
Well for anyone else having a similar problem all of the sudden, I found out what the problem was for me. I had put a child actor into the player pawn. And if it was in the level, it seemed to crash it. So I got into the blueprint in an empty level and deleted the child actor. That seemed to have fixed it. Might be something that will be fixed later, but it dose not seem to be a problem with normal blueprints or actors.
For a reference, that child actor blueprint I had in my blueprint, had another child actor in it. Might be that what caused it.
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