Packaging HTML5 fails when third party code plugin is loaded
I purchased Low Entry's Socket Connection plugin couple days ago.
Just for test ,I did packaging HTML5 build of new blank scene loading free third party code plug-ins that is available on UE4 market place.
I wonder if any other guys has same problem.
I'd like to package HTML5 build with Low Entry's Socket Connection plugin.
I noticed on the marketplace page, in the comments section:
"Keep in mind that to use this plugin, you have two choices when it comes to the socket communication: Option 1: You can either create a socket server with the Java library found here Option 2: You can use raw sockets and use it with any socket server implementation you want The downside of option 2 (raw sockets) is that you will need to create your own data transferring protocol to make that work well. If you go for option 1 then this has already been done for you, with support for websockets (HTML5) build into it as well."
Are you using option 1 above and it is not working? If so, please contact support for the plugin: firstname.lastname@example.org
answered Feb 09 '17 at 06:02 PM
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