Why does a packaged game want a firewall exception?
Just out of curiosity: Why does the packaged game/engine need/want an internet connection even if my game has no multiplayer stuff?
asked Jun 12 '14 at 07:31 PM in Packaging & Deployment
I didn't have any luck with Development Client config, but the Shipping config did not create the firewall exception.
answered Jun 23 '15 at 09:25 PM
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